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AI Insights · Timothy · January 2024

Top 5 Boxing Games Performance in Denmark Q4 2023

In Q4 2023, the top 5 boxing games in Denmark saw varied performance across downloads, revenue, and weekly active users, with notable trends for each app.

Top 5 Boxing Games Performance in Denmark Q4 2023

During Q4 2023, the top five boxing games in Denmark showed diverse performance metrics across downloads, revenue, and weekly active users. Here’s a closer look at how each app fared throughout the quarter.

Real Boxing 2 from Vivid Games S.A. saw a significant rise in revenue, peaking at approximately $189 in the week of November 27. Downloads surged to 400 in mid-October before stabilizing around 150 towards the end of December. Weekly active users followed a similar trend, reaching a high of 529 in mid-October and then leveling off to around 233 by the end of the quarter.

Boxing Star: Real Boxing Fight by THUMBAGE experienced varied performance. Revenue peaked at $124 in the week of October 23 before fluctuating and ending the quarter around $64. Downloads saw a significant spike to 242 in mid-October, with a gradual decline to about 42 by late December. Weekly active users increased to 470 in October but dropped to around 193 by the end of the quarter.

WWE Mayhem from Reliance Games had a relatively steady revenue stream, peaking at $62 in early October and closing the quarter with approximately $24. Downloads showed a notable increase to 81 in mid-November and remained around 50 in the final week of December. Weekly active users grew from 100 at the start of the quarter to 160 in late November, stabilizing at 113 by the end of December.

MMA Manager 2: Ultimate Fight by Prey Studios displayed fluctuating revenue, peaking at $74 in early November and ending the quarter at approximately $49. Downloads saw a significant increase to 249 in early November, maintaining a steady rate around 44 towards the end of December. Weekly active users peaked at 368 in early November and remained stable at around 227 by the end of the quarter.

EA SPORTS™ UFC® 2 from Electronic Arts experienced consistent performance throughout the quarter. Revenue showed slight fluctuations, peaking at $34 in mid-December. Downloads reached a high of 207 in mid-October, with a dip to 70 in early December before recovering to 130 by the end of the month. Weekly active users remained robust throughout the quarter, peaking at 1266 in mid-October and maintaining around 1121 by the end of December.

These insights are derived from Sensor Tower's comprehensive data. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024